I’ve mentioned before on this blog that I’m not typically interested in feminist criticism. When a text actually lends itself to it at all, the resulting analysis is often obvious to the point of being banal: you mean, stuff written decades ago was more overtly sexist than we generally see today? You don’t say.
However, when the penultimate level of a video game involves traipsing around what is basically a giant womb, pitting one alpha-female absolutely obsessed with self-reliance against another alpha-female absolutely obsessed with the power of creation, while giant eggs are bursting forth with new life all over the place, well…there might be some feminine symbolism going on there; I could be wrong.
This is a roundabout way of saying that some of my thoughts on this level may seem a lot like feminist criticism, and that’s a bit of a pain; I still don’t like it on general principle. It’s just, even a stopped clock is right once a day, you know? Continue reading Tomb Raider Level 14: Atlantis →
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