Lately, I’ve been hearing a lot about how we need to have a discussion about gender in gaming:* how men and women are portrayed, and why that might matter. It’s a nice idea, but frankly, I haven’t been seeing much discussion; I’ve been seeing multiple opposing camps that talk past each other (when not going for each other’s throats outright). Maybe I’ve just been hanging out in all the wrong places online, but if thoughtful, meaningful discussion on this topic is taking place, I haven’t been lucky enough to run across it.**
So my plan here, with this series of posts, is to attempt to have that discussion…or at least a small part of it. I don’t want it to be adversarial; there’s no “versus” anywhere. For what it’s worth, I’m also coming into it with an open mind, because I have to; I honestly don’t know yet the full extent of the differences between male and female portrayals in games as a whole, why those differences exist, how much they matter (and to whom), and what any of this means, if anything, the moment we turn off the game. One of my hopes in writing this is that I can puzzle out answers to some of those questions for myself. Continue reading Gender in Gaming 1: What Do We Want to See?