Tag Archives: annotated playthrough

Parasite Eve Playthrough Part 6

Day 3 begins with Aya waking up alone in the dilapidated apartment in Soho from Day 2. Outside, she discovers that Maeda has been sleeping right outside the door, despite her warnings that he might get set on fire at any moment. Maeda shrugs it off and claims that he won’t believe that will happen without “scientific proof.” Considering the fact he just saw someone randomly catch fire in the middle of the street last night, I reckon he needs a lot of proof. Those scientists: When they aren’t evil, they’re anal. Or maybe he’s just bullshitting and the fact is he just wanted to stay near Aya (which is seriously implied in the game, I’m not making that up– although that’s totally the type of thing I would make up.)

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Tomb Raider II, Level 1: The Great Wall

Lara runs from two boulders, because that's totally apropriate in the first level of the game.I was planning on starting with Lara’s Home, since unlike in TR1, there’s an actual puzzle to solve this time. However, since I hate hedge mazes and everything they stand for, I’m going to pretend Croft Manor doesn’t exist and move on to the first level proper. I’m no longer going to be able to ignore the fact that Lara’s Home has become an actual level by TR3, but let’s deal with one problem at a time.

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Parasite Eve Playthrough Part 5

After noting how easy Day One was, I have to say that Day Two is a huge step up. I didn’t
remember it being difficult, but after running straight through and not taking on any
unnecessary battles in this playthrough, the bosses were a bit tough– I had no healing
items left by the time I’d finished with Eve for the night…fighting her, that is.

Since I’ve been carefully ignoring any sort of gameplay mechanics in favor of recapping the story thus far, this battle-heavy sequence presents a good time to finally explain them a
little; it’s the battle system, as much as the story, that made PE a standout RPG of its
era.

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Annotated Playthrough: Tomb Raider II

TR2 Lara with shiny new braid
I drew some new fanart to celebrate a new playthrough. Here, Lara is showing off her shiny new braid, since she’s obviously very proud of it; hey, I would be.

Me and Tomb Raider II

Though I completed TR1 first, Tomb Raider II was the first game I ever really wanted; it was the reason I saved up my babysitting money and bought a Playstation. After barely touching videogames other than short Mario sessions at friends’ houses when I was little, sometime in early high school, I was flipping through an issue of Newsweek after school one day to see a one-page article on the upcoming sequel. From the first screenshot, Lara in her leather jacket on a pristine snowfield in Tibet, I was intrigued. The idea that videogames would allow me to explore gorgeous, imaginary worlds hit me all at once.

I used to read my parent’s copies of Newsweek in those days to pretend I understood the articles, and if it weren’t for that, I don’t know if I ever would have gotten involved in gaming at all. Maybe one day I’ll write an alternate history for myself where my parents subscribed to Time instead, I never learned about Tomb Raider, and instead I became a nuclear physicist and solved the forthcoming energy crisis (why not?) Continue reading Annotated Playthrough: Tomb Raider II

Parasite Eve Playthrough Part III

The last thing I ever want to do is produce passages that read like “I picked up the Zoo key. I opened the chest and got a shotgun. Then I went through the second door on the left and fought two monkeys and a zebra.” So I hope you can forgive me for being a tad light on gameplay details in most of these posts.

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Tomb Raider Level 15: The Great Pyramid

THE MEDIPACK IS NOT WORTH IT
I swear, this room can SENSE YOUR FEAR. I just run through the room lacksadaisically, like I don’t care? It’s all good. Actually worried about having to go back to my last save? The lava walls are magnetically attracted to Lara. If nothing else, there’s definitely something funky going on with the collision detection here.

Alas, here we are: the final level of the original Tomb Raider. I thought I might be low on things to say about it since the level designers are far to busy trying to kill Lara dead to put in any beautiful vistas or meaningful symbolism, but naturally, sensible things like that don’t hold me back.

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Tomb Raider Level 14: Atlantis

I’ve mentioned before on this blog that I’m not typically interested in feminist criticism. When a text actually lends itself to it at all, the resulting analysis is often obvious to the point of being banal: you mean, stuff written decades ago was more overtly sexist than we generally see today? You don’t say.

However, when the penultimate level of a video game involves traipsing around what is basically a giant womb, pitting one alpha-female absolutely obsessed with self-reliance against another alpha-female absolutely obsessed with the power of creation, while giant eggs are bursting forth with new life all over the place, well…there might be some feminine symbolism going on there; I could be wrong.

This is a roundabout way of saying that some of my thoughts on this level may seem a lot like feminist criticism, and that’s a bit of a pain; I still don’t like it on general principle. It’s just, even a stopped clock is right once a day, you know? Continue reading Tomb Raider Level 14: Atlantis

Tomb Raider, Level 12: Sanctuary of the Scion

Overview, or in Need of Level Replayers Anonymous

Confession time: I seriously screwed up this level for myself. First I played it two or three times, as is my habit for these things, fully intending to write up a level review shortly. Then I moved into my new apartment and got sidetracked. Then I played the level again, thinking I would THEN review it, only to get buried in work for a few weeks. So as I played it again just now, for what must have been the fourth or fifth time, I realized I had managed to make one of the great Tomb Raider levels of all time appear boring via repetition.

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