Summary: This week, I would say Armor kicks ass and takes names, only Armor doesn’t care what your name is unless your name happens to be Emma Frost. A pretty decent breather episode is marred by some poorly animated, bafflingly dark action scenes, but on the plus side, we get to see Beast do some more SCIENCE!, and the X-Men have a pretty bitchin’ coffee machine.
I do apologize for bringing up Evangelion AGAIN, but you know, there are some areas where the two shows are opposites: in Evangelion, there’s a ton of symbolism relating to the Abrahamic faiths, but the show isn’t really about any of that; Madoka doesn’t bother with much religious symbolism (in fact, most of the symbolism is about other things entirely), but the show is literally about a girl who dies for our sins. Evangelion uses religious trappings, Madoka uses actual religion.
However, one thing they have in common is that while at first the Christian parallels on both shows jump out at you, to me the real substance of the religious material in both shows has more to do with Jewish mysticism and/or ideas that predate Christianity. Rather than being a token similarity, or the fact that one show was influenced by the other, I think it’s because both shows want to deal with religion (to the extent that Eva deals with it at all) on a more primal level, and if you want to go truly primal with religion, the year 0 is just too recent.
I said all along that the reason I wasn’t recapping Madoka was because I was too shocked after each episode to write anything, and that’s partially true, but there was another reason; it’s because I didn’t feel a need to. It’s fun to take a show that maybe isn’t appreciated as much as you think it should be and point out its nuances, but Madoka wears so much of it’s greatness right on its sleeve, I didn’t think anyone needed me to explain to them what the show was doing, or why it was so good.
For the same reason, while I did want to chime in with a few thoughts on the finale, I’m not going to go into too many specifics, because everyone else is doing a great job already- the show seems to have brought out the best in the anime community online, because I can’t remember the last time so many blog entries and response posts I read about a show were this insightful.
So if I spend a lot of this post comparing Madoka to other landmark anime, or talking about the show’s handling of religious ideas, rather than the actual plot and characters, you can go elsewhere for discussion of those things very easily- seriously, pick a website that deals with anime, someone will be saying something about this show that’s worth reading. But you’re certainly welcome to hit the jump for my personal and slightly-loopy take on it.
The Third Birthday: NOT The Birthday I Wanted
This is a good time to point out that I’m not a feminist. Granted, I probably agree with equity feminists on many points, but in my opinion, once you’re putting a specific gender front-and-center in the name of your ideology, you’re still too hung up on gender. It’s not that I don’t think women should get equal pay for equal work and whatnot, but if the idea of “masculinism” remains unacceptable, it seems to me that feminism should be too for the same reasons. Let’s just all be proper humanists and call it a day, I say.
It’s obvious that this level is a sister level to City of Khamoon, but what I didn’t realize until this time around was that it’s also a sister-level to St. Francis’ Folly; it’s all about going vertical. The main Obelisk room is all about the height, and most of the side puzzles involve traversing great heights. It also benefits from being a level with a strong central location, without it being too obvious how you’re supposed to progress.
However, unlike SFF, jumping from down from on high isn’t necessarily fatal, and it can actually be useful- it’s just a more inviting atmosphere. It’s interesting in that this is one of the levels where the whole thing is obviously an elaborate puzzle expressly created to keep people out (hence my feeling that this whole Egypt section is one giant tomb), but it never really feels like Lara isn’t welcome.
I’m not going to talk much about the venues this time, because none of them really blew me away or were particularly bad either, so there isn’t much to report. I am convinced though that most motions in Kyudo are done for the sake of looking awesome and for no other reason.
Summary: They’ve made Storm weak in order to make Cyclops’ ongoing PTSD over the whole “my girlfriend became a giant psychic bird-creature and died” thing an actual problem for the X-Men, and it’s a huge pain. While this episode is better than the first by virtue of stuff actually happening, these people are still really unlikable for some reason- something not likely to be fixed by introducing Emma “I’m a bitch, deal with it” Frost next episode. Oh dear.
Parasite Eve is split up into 6 days; This entry covers the remainder of Day 1. The Day format is interesting in and of itself because games usually don’t tell you how much “in-game time” has passed for the characters in the story. For example, in Final Fantasy X you can finish the game with 10 hours on your timer or 200, but you haven’t the faintest idea how long Yuna’s pilgrimage was supposed to have taken from a story perspective. A week? A month? Six months? We’ll never know.
PE takes a very different approach: You can spend 500 hours running around Central Park if you want to (and if for some God- forsaken reason you want to try the “300 pieces of Junk sidequest,” you very well might find yourself doing just that), but you’ll still be stuck in the second day. You always know precisely where you are in the story.
Summary: I can’t decide if the problem is that these really aren’t the characters I know, or if it’s just oddly written for a first episode, but something is definitely off with this anime adaptation of my favorite superheroes; so far, Beast is the only redeeming feature.
I don’t know about this most recent X-Men adaptation, I just don’t know- is it boring to me because I’ve been an X-Men fan for a long time, and I’ve seen all of this already? Or is it just boring because it’s boring?
I’m a bit out of my depth with the Egypt levels- on the one hand, from the standpoint of playability, they’re all pretty much great. However, they don’t seem to conjure up the kind of thoughts in me that many other levels do, leaving me constantly aware while I’m playing them that I’m playing TR levels, albeit some very good ones, and NOT really exploring some ancient locale. This may have more to do with me than the game, but it does leave me a little puzzled in terms of how to rate them.