Parasite Eve Playthrough Part II

Parasite Eve is split up into 6 days; This entry covers the remainder of Day 1. The Day format is interesting in and of itself because games usually don’t tell you how much “in-game time” has passed for the characters in the story. For example, in Final Fantasy X you can finish the game with 10 hours on your timer or 200, but you haven’t the faintest idea how long Yuna’s pilgrimage was supposed to have taken from a story perspective. A week? A month? Six months? We’ll never know.

PE takes a very different approach: You can spend 500 hours running around Central Park if you want to (and if for some God- forsaken reason you want to try the “300 pieces of Junk sidequest,” you very well might find yourself doing just that), but you’ll still be stuck in the second day. You always know precisely where you are in the story.

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X-Men Episode #1: Instant X-Men, Just Add Angst

A brooding-as-usual Cyclops: we could have done without this.

Summary: I can’t decide if the problem is that these really aren’t the characters I know, or if it’s just oddly written for a first episode, but something is definitely off with this anime adaptation of my favorite superheroes; so far, Beast is the only redeeming feature.

I don’t know about this most recent X-Men adaptation, I just don’t know- is it boring to me because I’ve been an X-Men fan for a long time, and I’ve seen all of this already? Or is it just boring because it’s boring?

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Tomb Raider, Level 10: City of Khamoon

I’m a bit out of my depth with the Egypt levels- on the one hand, from the standpoint of playability, they’re all pretty much great. However, they don’t seem to conjure up the kind of thoughts in me that many other levels do, leaving me constantly aware while I’m playing them that I’m playing TR levels, albeit some very good ones, and NOT really exploring some ancient locale. This may have more to do with me than the game, but it does leave me a little puzzled in terms of how to rate them.

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Thoughts on America’s Greatest Otaku #6

Just between you and me, if you have to drive two hours to get to the main Otaku spot in "Louisville," I don't think that city makes the grade.

Summary: This week’s episode had two distinct themes: traditional Japanese culture (as opposed to the more typical pop culture), and Dom getting the snot beat out of her repeatedly. Surprisingly, both were quite good.

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Thoughts on America’s Greatest Otaku #5

Team Mangaloids enjoy smoking ninja food in a restaurant I would go to if I weren't terrified of people pretending to stab me while I eat- seriously, that's what they do at Ninja NYC.

Now that we’re past the halfway point, how is this show being received, anyway? I don’t see much talk about it online (other than the quasi-pathetic group that cropped up when the show started to say that it was not cool enough for them, for they must be so, so cool), yet according to analytics, a lot of the visitors to Otakusphere seem to come here looking for more about this show. Also, I do tend to avoid the corners of the internet where the comments would annoy the hell out of me, which is 99% of the internet, so I really don’t know what’s going on anyway.

Continue reading Thoughts on America’s Greatest Otaku #5

The Significance of Morning Rescue(?)

Not content with merely deconstructing (by which I mean, ripping the guts out of) its own genre, Puella Magi Madoka Magica is sort of deconstructing the culture that has grown up around anime fansubbing as well.

For those that know about Otakusphere but somehow don’t yet know about Madoka (a group that probably contains all of two people, but hey, I aim to please), fansub groups have been keeping the Japanese commercials for the beverage “Morning Rescue” in their cuts of the popular dark magical girl show, and the commercial has become internet-popular. Due to demand for the actual product, Jlist (and possibly other retailers I’m not aware of) have started carrying the drink for people outside of Japan to order. I don’t know the numbers, but Peter (owner of Jlist) has tweeted that the drink is selling well.

Fansubs of unlicensed shows are considered more or less morally neutral; while digitally downloadable versions of licensed shows can be considered theft (and let’s just leave it at that, without getting into the whole piracy/theft/copyright infringement definition quagmire), downloads of unlicensed shows don’t really do anything; you’re seeing something that isn’t meant for you, since you won’t be viewing the advertising the way the targeted market will (or have access to the product even if you do see the advertising), but you aren’t finding a sneaky way around an actual purchase, either, because there’s no actual product available for you to buy.

However, when fansubbers start leaving in commercials, and those commercials lead to actual sales of the Japanese products that companies paid the TV station to advertise, doesn’t that end up becoming a net positive?

Don’t get me wrong; I don’t mean it’s a net positive in financial terms. For every one person who orders a bottle of Morning Rescue from Jlist after watching a fansub of Madoka Magica, there are probably about a thousand people who will just watch it and do nothing- not enough to make the company that makes the drink a lot of money.

Still, you have to wonder; if the world has become flat enough, thanks to global retailing and shared interest in different subcultures, that the commercial is creating the same desire for a product that it was meant to inspire in the targeted audience, doesn’t the once-lowly fansub watcher therefore become part of the targeted audience? From Morning Rescue’s perspective, they don’t care if Madoka fans live in Japan or China or Timbuctoo; they want people to watch the show, see their commercial, and buy their product. If someone in the U.S. orders a case of Morning Rescue based on the commercials they saw in a legally “gray” fansub, are they any less valid as part of the target audience than a person in Tokyo who bought one? It’s still advertising dollars well spent.

I haven’t been covering Madoka Magica on a regular basis, mostly because my recaps of individual episodes would end up being a .WAV file featuring the sound of my jaw hitting the floor continuously. But I think the Morning Rescue phenomenon that spawned from the Madoka fansubs has really interesting implications for the future of digital anime distribution, legal and otherwise- I mean, I’m not sure what they ARE yet, but they’re certainly interesting.

Tomb Raider Level 9, Tomb of Tihocan

Lara fighting the first Atalantean CentaurI think I said at the beginning that these level write-ups would probably get shorter once I got into the game, and if anything they’re just getting longer and longer. By Natla’s Mines, we could be in Anna Karenina territory here.

Like Tomb of Qualopec, this level is more a gauntlet of traps meant to keep you from your destination for just a bit longer than an exploration-friendly locale. However, unlike Tomb of Qualopec, it feels less like an individual level and more like a mix of several unrelated ideas strewn together. Still, despite lacking cohesion, it’s actually more fun than the previous tomb level; the collection of traps and puzzles is varied enough not to get dull, and the level actually becomes something memorable towards the end.

Idea #1: The Cistern, Part Deux

Hmmm, where have I seen this before? Other than ten minutes ago?

The puzzles in the first half of the level just seem like an expansion of the previous level, the Cistern, complete with obvious-but-still-nifty water puzzles, fungi infestation, crocodiles (ack!) and rats (ick.) However, that’s not a bad thing, necessarily; because the puzzles are simple (in fact, calling them “puzzles” is a bit of stretch), you never really get bogged down in this area. I think the Cistern-area decor doesn’t get old because you’re quickly through this section before you have time to get sick of it.

As TR fans, we like to talk about the “diabolical” puzzles that tripped us up, but the sad truth is, not every puzzle can be a brainteaser; we don’t have the patience for it. While too many easy puzzles can start to bore, a few easy puzzles when all you want to do is get to the end of the section (which you clearly want to do at this point in the Greco-Roman hub of the adventure) can be satisfying in its own way.

Idea #2: Block Puzzles For Dummies

I actually don’t have a screenshot of the block puzzle, because uh…it’s a block puzzle, who cares. But I did want to point out that I hate these metal shutters that start appearing in this level, they make no sense.

Now on the other hand, the one major block puzzle is easy to the point of being kind of insulting; there aren’t really any choices to make, you just push the block onto the obvious places to push it- the order doesn’t matter- and doors open. Upon replay, I was struck by what a total free gift this “puzzle” was; we’re being herded, with a wink and a nudge, toward the end of the section.

A shoutout to the keyholes in this room for being one of the few sets of keyholes in the game you can traverse perfectly with a sideways jump; I always try to travel between adjacent keyholes/switches/etc. with a sideways jump, and it usually doesn’t line up properly and I feel stupid. At least, this one time, I was able to use the sideways jump for something more useful than wasting time in Lara’s music room.

Idea #3: Introduction to Atlantis

Now, this is more like it.

The underwater section preceding Tihocan’s actual tomb is among the game’s prettier areas, and there’s a great sense of majesty as well. It’s fitting that Tihocan’s tomb is surrounded by water, given that the Grecian section of the game is by far the most water-oriented of the four. The only downside is that it seems like the vast underwater caverns should be filled with secrets, and there’s really nothing there- I kept thinking a piece of seaweed was one of those TR2- style gold dragons, but alas, it was only some yellow-green pixels.

The statue coming to life is also a very surprising moment (although the story behind this confuses me, which I’ll get to in a minute), and I like the fact that both statues don’t come to life together; I don’t think I knew that the second one even could come to life after you’d entered the temple until this playthrough.

However, remember how that mummy in Tomb of Qualopec was implied to actually be Qualopec? Well it would stand to reason that the Atalantean Horseman is Tihocan (or his spirit, or whatever), except how can that be? I thought all the red creatures were abominations that Natla had created, and buddies Qualopec and Tihocan were decidedly not in favor of her handiwork. Okay, I know the real reason why the horseman is there is because a)it scares the daylights out of you in a good way and b)it’s foreshadowing the Atalantean hijinks to come, but it doesn’t quite make sense to me in the larger context of the story, which is generally more cohesive than many have given it credit for.

Stupid Pierre Tricks: Finale

It seems like the Stupid Pierre Tricks segment should end with some sort of glorious, no-holds-barred battle, but the last two encounters with our favorite magical Frenchman are nothing terribly exciting- although you do fight Pierre in much closer quarters than usual during the first one, making his teleportation act much more obvious than usual, since there’s just nowhere for him to run most of the time. Now, I know that not everyone is sold on my theory about Pierre, but honestly? After this level, I think the burden of proof is on anyone who thinks Pierre ISN’T magical.

The final confrontation is also kind of underwhelming- you shoot him, he forgets to teleport/run away this time, thus he dies. Hmm. I can’t even make some snide comment about how I’m glad to put him out of my misery, because I was actually kind of starting to enjoy having him around by this point…I think it’s Stockholm Syndrome.

I do like the fact that he actually reached the Scion before Lara; the implication is that he was in the area quite a while before her, since Larson knew that Pierre was headed to Greece when Lara was still tied down in Peru. Actually, the fact that he was there first brings up the possibility that he actually had plenty of time to leave before she got there, but decided to stick around just to finish her off- or was he going to suggest another activity entirely, if she hadn’t drawn her shotgun so quickly? I guess we’ll never know- thanks for ruining that budding romance, Lara.

Secretly Ridiculous

As I said previously, I’m not looking to get all secrets: typically, I play the level once just to complete it, then I play it again actively looking for secrets, and then I MIGHT play it again after looking up the locations of the secrets I haven’t found yet in a walkthrough. While I usually find at least one or two on my own, I had no idea where either of the secrets on this level were before I looked it up, and I don’t think I ever would have found either of them on my own.

I actually love the little jumping puzzles WITHIN these two secrets, but they got me thinking- what is the purpose of a secret, anyway? Secrets like the ones on this level seem to be really meant for the people who are willing to comb every pixel of the game looking for a pleasant surprise, and I just don’t have the inclination or the time. I’m kind of glad that they put that sort of thing in the game to give the truly hardcore a reason to keep playing, but it makes me feel kind of bad that even as someone who blogs TR, my dedication has its limits. For me, doing an “all secrets” playthrough would mean “all the secrets that I looked up on the internet, ‘cuz I’d never find them myself,” and I find that a little sad. I anticipate this becoming a major problem by TR3, but I’ll cross that bridge when I come to it.

Look Over Us Kindly, Tihocan

I’ve always been very impressed with how much this short cutscene gets across about our heroine. 1: She can read the hieroglyphics, something the other tomb raiders probably can’t do (although Pierre’s abilities are questionable.) 2. She reads them in a slightly halting manner, because she’s not a perfect Mary Sue-type who’s fluent in a zillion languages- she can read it, but not quickly. 3. Regardless of what she may have thought coming into the temple, after reading about his noble, childless life, she seems to have some sympathy for Tihocan- it’s not all about breaking into his tomb and taking his stuff. I think at this point in the story there’s a subtle shift in Lara’s motivation; rather than just going after pieces of the Scion because they exist and she’s curious, she’s taking over for Qualopec and Tihocan in protecting the world from Natla’s horrible ambitions; she just hasn’t realized it yet.

Now a lot of the apparent empathy for Tihocan comes from Shelly Blond’s vocal performance rather than the script, but nevertheless, it’s in the game.

I also like the fact that Lara never says, “My, what are Egyptian hieroglyphics doing in Greece (or sometimes, more like Rome)? How strange!” Often in TR, they seem to give us enough credit to connect the dots ourselves without needing explicit instruction. I’ll get into the Egypt/Greece/Peru location issue, to the extent that it’s explicable, next level.

Best:
Swimming around in the large underwater area before Tihocan’s tomb is great fun, although this could rapidly become a “worst” if you spend an hour scouring the area for the secrets that aren’t there. The surprise appearance of the first Atalantean creature is also a best, although it’s in the exact same area, so I guess this whole segment of the level could count as the best. Is that cheating?

Worst:

That annoying glitch in the area where you get the gold key that prevents Lara from shimmying across the alcove unless the door is open. Although you can drop down to the spikes and survive with minimal damage, it certainly looks like you just glitched yourself to death, leading to unnecessary reloading. Most people probably find the switch first, thus never encounter this problem, but if you do encounter it, it’s annoying, and quite possibly the sloppiest glitch in the entire game. Also, as mentioned above, I hate the metal shutters- they always look out of place.

Now, this? This is annoying. Please tell me they fixed this in TR1: Revised?

Rating: Four Uzi Clips out of Five

I was actually going to give this a three due to the fact that only the last third of the level feels cohesive, but then I remembered that I bumped up the score for Tomb of Qualopec because of the boss fight and the end-level cutscene, and this level has two boss fights and an awesome little cutscene, so it’s only fair.

Next: City of Khamoon, or save me from the terrible panther mummies- seriously, they’re horrifying.

“It would appear that, fifteen years later, I will become the subject of literary analysis…hmm….”

(Screenshots in this post have been taken with permission from Katie’s Tomb Raider Screenshots.)

Thoughts On America’s Greatest Otaku Episode #4

Smiling Stephan +ridiculously huge plush Miku= Good Episode.

With episode #4, Tokyopop’s quest to get me to consume more sushi continues to pick up momentum. Seriously, that seems to be the underlying goal here, because after each episode I may not feel particularly keen on buying any Tokyopop products, but man do I want some sushi.

This episode had what could have potentially featured the most interesting challenge yet- finding a mentor to teach you an otaku-related skill- but it was kind of rendered moot by the fact that only one member of one team (Dom) actually participated. Now, I would call out the other teams for not doing the challenge, but it’s hard to tell how much time anyone had from the way it’s edited; I get the impression they may have been seriously pressed for time in Oklahoma City and Nashville to make more time for Otakon and New York later on, in which case I can’t really blame them (yeah, I’m biased towards the east coast, not gonna lie.)

Hey look, it’s Deb Aoki! I want to be like Deb when I grow up; that is all.

However, bonus points to Dre of some variety for pointing out to Stu Levy that Team Mangaloids were perhaps better equipped to tackle their challenge at San Diego Comic Con versus his team in Oklahoma. However, I don’t blame the show for this; it seems to be a reality show staple to stack the deck really unfairly like that. Remember that episode of Top Chef: Just Desserts where they took all the chocolate out of the kitchen, and the one guy who wasn’t planning on using chocolate in his dish anyway was just like “Screw y’all!” No? I have to find other humans who have actually watched that show.

Viewing SDCC was probably the most interesting part of the episode, in part because you could actually SEE it; New York Comic Con/Anime Festival was so packed this year, all you could see when you looked straight ahead was the freckles of the several people invading your personal space in front of you. If SDCC was as nicely un-crowded as it looked from this episode, I’m seriously jealous of west-coast con-goers right now, because I feel like the ridiculous crowding ruins the NY conventions for me.

As an added bonus, I finally learned how to pronounce “Wacom” from this episode- I’ve been saying “Way-com” for like, ten years now. And, my god, do I want that tablet…..

The other interesting part of this episode was meeting AGO contender Selene’s entire otaku family, complete in cosplay with anime wall-hangings galore. I’m slightly disappointed we didn’t find out more about the parents, however; are they really otaku as well, or do they just play along to make their kids happy? In a way, wouldn’t they be the most awesome parents ever if they cosplayed as Bleach characters for the sake of familial harmony even if they’ve never seen Bleach?

I really have nothing to add to this picture. That’s just…wow. A contender indeed.

On the next episode, the group goes to Otakon 2010, so I’ll probably spend the entire episode looking for a glimpse of myself in the background because I was actually there, plus Washington D.C. (whatever) and New York (yaaay!). Now, Team D&D may be my favorites, but if Diana and Dre can’t find anything suitably otaku-ish to do in NY, there will be words.

I’m getting sushi tonight, I don’t care what anyone else says. Even if they’re all like “Oh, we’re going to Outback, you can get a Bloomin’ Onion for your main course if you like,” I’ll stand my ground, because that’s how badly I want sushi right now- Bloomin’ Onion badly.

Tomb Raider, Level 8: The Cistern

Midas Water District: Tax Money Well Spent

Like City of Vilcabamba, this level makes you think just a little bit about what life must have been like for people in ye olden tymes. Unlike Vilcabamba however, I don’t get a sense of sadness from this level; it’s more like, “Once upon a time, people used sewers for municipal waste; they still do, just not this one. The End.” It doesn’t seem to be haunted by ghosts from the pasts, perhaps because ghosts aren’t particularly attracted to what’s basically a lot of plumbing.

That said, perhaps it’s appropriate that this level is much more alive than many of the others- and by alive I mean, full of things you probably find disgusting. The walls are infested with mildew, and instead of just having wildlife to deal with, here the key word is definitely “vermin”; seeing the rats swimming in the sinkholes makes me want to turn off the game and take a shower. There’s a palpable ick-factor here that even the fantastical, pulsating walls of flesh we see later in the game can’t match.

It’s almost like the holy temples are frozen in the past- Qualopec’s tomb, St. Francis Folly- the spirits that haunt them too dignified to play host to decay. In The Cistern, life does in fact go on, but it’s basically one big bacterial infection.

Forget mutated alien freaks bent on world domination, this is true horror; I wish I were kidding.

That said, it’s still a highly enjoyable level. I don’t know if it’s the lack of religious/symbolic imagery or what, but there’s something relaxing about this level. Even though there are still plenty of ways to kill Lara (see below: Crocodiles), I don’t find there to be a sense of peril about this area- it seems to lead more to calm, analytical thinking. “Ah, so if I pull this switch, the cavern will flood and I can swim over those spikes that would otherwise be impassable. Splendid! I’ll just swim on over this way and pick up some magnum ammo before I go after the key…” It’s all very civilized, really.

It’s also a level that involves a tremendous amount of swimming underwater, which I enjoy, without much danger of running out of air. Another personal thing: I’m not much of a swimmer in real life- my crawl stroke looks pathetic-but I’ve always been able to hold my breath for a long time underwater. So, when I do swim, I tend to spend most of my time chillin’ at the bottom of the pool. Exploring ancient ruins via swimming is something that appeals to me a lot, since it doesn’t seem that far afield from something I could actually do in real life, given the opportunity. Of course, the frequent deaths by suffocation that start to become common in TR2 freak me out a bit for the same reason, so I’m happy to have a chance to swim with Lara without being afraid of an imminent, watery grave.

Announcement: Crocodiles are the New Bears

I try to make a point of killing as many of these things from above as possible, however somehow, there’s always more around once I get into the water.  Maybe it’s like pulling the legs off of a starfish- kill one, grow six more?

Crocodiles are clearly the big threat on this level- so much so that you wonder why they even bothered with the monkeys and lions. Despite the more-or-less relaxing environment, if you’re into “OMG, where the **** did THAT just come from!?” sorts of moments, The Cistern has a lot of that- it’s like the oodles and oodles of crocodiles spontaneously generate from the mildew or something. There is one room where you are attacked by, no joke, three crocodiles. One crocodile would have been threatening, two would have been menacing, but three? Once you’ve gone that far, why not just put in 47 of them and make it like a clown car, only with vicious prehistoric killers instead of clowns?

Seriously, they should have done that for people on a replay game; shooting 47 crocodiles would probably use up all of your magnum ammo, but on a clear file with infinite uzis, I fail to see a downside.

Anyway, another notable feature of the local croc population is their tendency to chomp on Lara’s head when she goes for some of the keys in this level- and I’m not being cute, I mean they literally put their jaws where Lara’s head is. I don’t know if that was intentional, or it’s just the effect you get when Lara is picking up a key while a croc swims through an underwater door that just opened, but it’s disturbing nonetheless.

It’s interesting- back in the day, Lara’s horrible deaths were kind of fun because they were graphically incapable of being truly gruesome. Today, all Lara can do is fall over and grunt, and it’s really kind of a drag in comparison. I’m not a fan of gore by any means, but I kind of miss the idea of video game gore being so totally harmless- it’s the same reason I don’t enjoy any of the post-PSX Resident Evil games.

Stupid Pierre Tricks: Penultimate Edition

I confess, I’m a bit disappointed by this edition of Stupid Pierre Tricks: I kept hoping I would find some interesting method to Pierre’s madness, but it really does just seem random. You run into Pierre a ridiculous three times (hmm, weird theme with the number three…), and there doesn’t seem to be any pattern to his disappearing; sometimes he’ll disappear quickly, and sometimes he’ll stick around and soak up damage for a fairly long time, despite the plethora of corners available to slip away behind. The only thing I can really say for sure is that he doesn’t ever stick around for as long as he does in the Coliseum in this level, probably because that would make things too difficult, health-pack conservation wise.

Now in theory, Pierre’s frequent appearances should ruin some of the sense of isolation and whatnot in this level, but you know what? I’m not sure that’s actually the case. I think his frequent appearances kind of go along with the relaxed feeling of this level. Sure, in theory Pierre popping up out of nowhere could scare the crap out of you, but Pierre hasn’t been scary since MAYBE St. Francis Folly. Instead, he’s more like an old friend at this point; an old friend who shoots you, sure, but honestly, how else do you get Lara Croft to notice you?

This room is just weird- there are gorillas (why?) a fight with Pierre that tends to involve him taking way more hits than is necessary, and a really sadistic non-secret that requires backflipping off a ledge to get. I thought it wasn’t until TR3 that you needed to whip out the “backflip into seemingly certain death to adjust trajectory” strategy, but apparently I was wrong.

I think this may be like all those times when my Mom said the boys just picked on me because they liked me, and even though I thought she was crazy at the time, now I see that she was right. It’s just unrequited love, people.

Best: Flooding the main room and swimming through it. There’s something really satisfying about making such a huge change to the level just by flicking a lever, and swimming through areas you could previously only traverse with running jumps feels great, almost as though you can suddenly fly.

There’s something very majestic about swimming around this room- I would say it’s unequaled, but I think swimming near the giant submerged statues in Sanctuary of the Scion later on probably tops it.

Worst: There isn’t anything that particularly stands out as bad in this level; the only potential annoyance is if you can’t find one of the many keys you need to progress, but getting stuck on this level is relatively rare- there’s always somewhere you haven’t explored yet. Really, calling it a “worst” may be a bit of a stretch, but the beginning and end of the level seem kind of disconnected from the main cistern area; they seem like they were just tacked on for a bit of extra length.

Whether they be rusty, silver, or gold, Lara never leaves abandoned keys out in the cold! Wow, that was terrible, let’s try again….Lara never met a key she didn’t like, the better to Tihocan’s Tomb to hike? Yeah, I think I’ll stick to prose….

Rating: Four Uzi Clips out of five. It’s hard to give this one less than 5/5, since flooding the main room and swimming around in it is one of my favorite TR moments in the franchise, but if I’m honest, is the entirety of the level that high-quality? There is an awful lot of key-fetching, and as mentioned above, the opening and closing areas aren’t anything to write home about. So it’s 4/5, but believe me, I was sorely tempted to go higher.

Next: Tomb of Tihocan, or ‘since it seems like this level is totally just filler, why is it still so fun?”

(Screenshots in this post have been taken with permission from Katie’s Tomb Raider Screenshots.)

Anime and Manga Bloggers for Japan

Donate to Japan Relief, and even Homura will smile. Hey, it could happen.

I wasn’t going to say anything about the situation in Japan on this blog because I’m not sure I feel it’s my place to tell people that they should go donate to the relief efforts, which is pretty much all I can do. However, what Daniella Orihuela Gruber is doing with Anime and Manga Bloggers For Japan over at All About Manga immediately made sense to me. Obviously, I owe Japan some of my happiness, and I’m glad that Daniella put together a framework for me to donate that just felt right. I would have donated anyway, but to tell you the truth, just sending off a random amount of money to a relief organization has always felt a little strange to me.

One thing I’ve learned from Twitter over the past few days is that natural disasters seem to spawn lots of highly random pro-Japan fanart on the internet, so I figured I might as well partake of some of that while in a drawin’ mood. Now, anyone can show you pink, frilly little Madoka cheering on Japan, but honestly, how many cheerful Homuras have you seen? Actually, thinking about the kind of Puella Magi Madoka Magica art that is now available on the internet in spades, I probably don’t want to know the answer to that.

That’s about all, I just wanted to help get the word out about this nifty little fundraiser that came around at just the right time for me- consider giving if you haven’t already.

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