I didn’t keep up with the second season of FREE! while it was airing; I liked the first season well enough, but the second one felt a bit dull. However, in a recent burst of “Let’s watch all my unfinished anime series because that’s a great way to avoid doing real work!” sentiment, I picked up FREE!: Eternal Summer again and watched it to the end. It’s still largely a retread of the first season, but it does pick up and get more interesting during the latter half.
One thing I couldn’t help but notice was that the series, in general, presents the exact opposite of the so-called “toxic masculinity” that many media critics complain about. The show is full of guys being empathetic, talking to each other about their most deeply-held feelings, expressing high levels of affection for each other, and relying on each other for emotional support rather than trying to go it alone. Continue reading FREE! and Masculinity
Confession Time: This installment is late because I changed gears. Originally, I wanted to do an overview of the current academic research regarding gender in video games, but it didn’t work out. Many of the papers are stuck behind academic paywalls I don’t have access to (which I should have surmised, but was in denial about), and the few papers openly available on the internet…are kind of awful? I can’t say so with authority, since I’m not any kind of an expert on social science research, but it seems like there are gaping flaws in the methodology of these studies that even a newbie can see: suspiciously small sample sizes, strongly opinionated language in the abstract that makes it seem like the conclusions were chosen before the study was even started, etc.
That said, there could be great research about gender as portrayed in video games out there, somewhere; I’m just not currently in a position to find it. However, for someone currently involved in academic research who has access to all these scholarly databases, I think this presents an intriguing area for study; look at all the papers on this topic, and see which ones pass muster as proper research, and which are fluff designed to bolster specific preconceived ideas. Once again, I can only speculate, but I would bet money that a lot of these studies will turn out to be light and inconsequential as a feather.*
So instead of delving into academic research, which I’m clearly ill-equipped to do, I’m going to try something else: talk about how we can analyze video games as though we were doing it from scratch. Before any serious data collection about gender representation can be done, I think there are some very basic questions that need to be addressed, yet are rarely mentioned.
Continue reading Gender in Gaming 2: How To Data