I’ve always been a fan of the “Your home base is now infested with monsters” event. Familiar territory becomes exciting again, and as an added bonus, for once you know where the hell you’re going. When they say “Ben is upstairs”, you already know where the upstairs staircase is! Sweet.
Day 3 begins with Aya waking up alone in the dilapidated apartment in Soho from Day 2. Outside, she discovers that Maeda has been sleeping right outside the door, despite her warnings that he might get set on fire at any moment. Maeda shrugs it off and claims that he won’t believe that will happen without “scientific proof.” Considering the fact he just saw someone randomly catch fire in the middle of the street last night, I reckon he needs a lot of proof. Those scientists: When they aren’t evil, they’re anal. Or maybe he’s just bullshitting and the fact is he just wanted to stay near Aya (which is seriously implied in the game, I’m not making that up– although that’s totally the type of thing I would make up.)
I was planning on starting with Lara’s Home, since unlike in TR1, there’s an actual puzzle to solve this time. However, since I hate hedge mazes and everything they stand for, I’m going to pretend Croft Manor doesn’t exist and move on to the first level proper. I’m no longer going to be able to ignore the fact that Lara’s Home has become an actual level by TR3, but let’s deal with one problem at a time.
After noting how easy Day One was, I have to say that Day Two is a huge step up. I didn’t
remember it being difficult, but after running straight through and not taking on any
unnecessary battles in this playthrough, the bosses were a bit tough– I had no healing
items left by the time I’d finished with Eve for the night…fighting her, that is.
Since I’ve been carefully ignoring any sort of gameplay mechanics in favor of recapping the story thus far, this battle-heavy sequence presents a good time to finally explain them a
little; it’s the battle system, as much as the story, that made PE a standout RPG of its
Me and Tomb Raider II
Though I completed TR1 first, Tomb Raider II was the first game I ever really wanted; it was the reason I saved up my babysitting money and bought a Playstation. After barely touching videogames other than short Mario sessions at friends’ houses when I was little, sometime in early high school, I was flipping through an issue of Newsweek after school one day to see a one-page article on the upcoming sequel. From the first screenshot, Lara in her leather jacket on a pristine snowfield in Tibet, I was intrigued. The idea that videogames would allow me to explore gorgeous, imaginary worlds hit me all at once.
I used to read my parent’s copies of Newsweek in those days to pretend I understood the articles, and if it weren’t for that, I don’t know if I ever would have gotten involved in gaming at all. Maybe one day I’ll write an alternate history for myself where my parents subscribed to Time instead, I never learned about Tomb Raider, and instead I became a nuclear physicist and solved the forthcoming energy crisis (why not?) Continue reading Annotated Playthrough: Tomb Raider II
If Google is to be believed, some people periodically search the internet for the comic I used to post years ago, Sterling. I have some Sterling art archived here (check the Sterling tag), but I removed all the comic pages from the internet within the last year or two for several reasons. However, despite the fact that my comic was never that well known, considering the fact that some people have apparently been looking for it (and finding Otakusphere in the process), I thought it might not be a bad idea to explain what the status of that project is. Continue reading So, Whatever Happened to Those Comics?
The last thing I ever want to do is produce passages that read like “I picked up the Zoo key. I opened the chest and got a shotgun. Then I went through the second door on the left and fought two monkeys and a zebra.” So I hope you can forgive me for being a tad light on gameplay details in most of these posts.
This is a character who was meant to appear in Sterling, but i kept pushing her appearance back, and in the end she never appeared– well, she was on the other end of a phone conversation, but I don’t think that really counts. More importantly, this little character sketch is one of the first images I ever colored on the computer, so I was incredibly impressed with it back in the day. It looks grainy because I don’t have the original file anymore– I just have a scan of a really old inkjet printout, which I think I printed out at school.