Tomb Raider Level 15: The Great Pyramid

THE MEDIPACK IS NOT WORTH IT
I swear, this room can SENSE YOUR FEAR. I just run through the room lacksadaisically, like I don’t care? It’s all good. Actually worried about having to go back to my last save? The lava walls are magnetically attracted to Lara. If nothing else, there’s definitely something funky going on with the collision detection here.

Alas, here we are: the final level of the original Tomb Raider. I thought I might be low on things to say about it since the level designers are far to busy trying to kill Lara dead to put in any beautiful vistas or meaningful symbolism, but naturally, sensible things like that don’t hold me back.

Continue reading Tomb Raider Level 15: The Great Pyramid

Tomb Raider Level 14: Atlantis

I’ve mentioned before on this blog that I’m not typically interested in feminist criticism. When a text actually lends itself to it at all, the resulting analysis is often obvious to the point of being banal: you mean, stuff written decades ago was more overtly sexist than we generally see today? You don’t say.

However, when the penultimate level of a video game involves traipsing around what is basically a giant womb, pitting one alpha-female absolutely obsessed with self-reliance against another alpha-female absolutely obsessed with the power of creation, while giant eggs are bursting forth with new life all over the place, well…there might be some feminine symbolism going on there; I could be wrong.

This is a roundabout way of saying that some of my thoughts on this level may seem a lot like feminist criticism, and that’s a bit of a pain; I still don’t like it on general principle. It’s just, even a stopped clock is right once a day, you know? Continue reading Tomb Raider Level 14: Atlantis